Here's a naked man I made in ZBrush. Well, base model in Maya, ZBrushed, retopologized in Maya, projected in Zbrush, UVed in Maya, textured in Photoshop and ZBrush. Woo. If anyone wants to see all the steps, I have it all screen capped for class.
He's not really finished to the point I want it due to time constraints, but this is what I had to turn in.
I've been doing a lot of stuff for FIEA, but so far this is the only thing I'd like to show art-wise. I've been doing too much rapid prototype art for our 2-week games, and let me tell you... planning, designing, creating, rigging, animating 4 different 3D characters in a week to work in a prototype game doesn't exactly turn into portfolio quality work. So yes, here is a naked man without his bits.
( Naked man here )